UI Architecture Comparison
Reading time: ~12 minutes
Introductionβ
This document provides a detailed comparison between PrismUIβthe recommended presentation layer pattern for Prism Architectureβand other popular UI architectural patterns. Understanding these differences will help you make informed decisions about which UI architecture to implement in your applications.
While the Comparison with Alternative Architectures document focuses on overall architectural approaches, this document specifically addresses UI architecture patterns and how they integrate with the broader Prism Architecture.
Overview of UI Architectural Patternsβ
PrismUIβ
PrismUI is the recommended presentation layer pattern for Prism Architecture, designed specifically to work with the domain-centric approach of the core architecture.
Key Characteristics:
- Hierarchical presenter structure mirroring the UI component hierarchy
- Intent-based communication from UI to presenter
- Unidirectional state flow from presenter to UI
- Clear separation between UI state management and visual components
- Compatibility with declarative UI frameworks (SwiftUI, React, Flutter)
MVVM (Model-View-ViewModel)β
MVVM separates the UI (View) from its logic (ViewModel) and data (Model).
Key Characteristics:
- ViewModel translates Model data for the View
- Two-way data binding between View and ViewModel
- ViewModel doesn't directly reference the View
- Popular in WPF, Xamarin, SwiftUI, and Angular applications
Redux/Fluxβ
Redux and Flux patterns emphasize unidirectional data flow and a single source of truth.
Key Characteristics:
- Central store manages application state
- Actions describe state changes
- Reducers determine how state changes in response to actions
- Unidirectional data flow
- Commonly used with React and other modern JavaScript frameworks
MVC (Model-View-Controller)β
MVC separates an application into three interconnected components.
Key Characteristics:
- Controller handles user input and updates Model
- Model represents data and business logic
- View presents data to the user
- Bidirectional communication between components
- Traditional pattern used in many frameworks
MVP (Model-View-Presenter)β
MVP is an evolution of MVC with a focus on testability.
Key Characteristics:
- Presenter contains UI logic and updates the View
- View is passive and forwards user actions to Presenter
- Model represents data and business logic
- Presenter mediates between View and Model
- Good for testing UI logic in isolation
Composable Architectureβ
A newer pattern focused on composability and predictability.
Key Characteristics:
- State and behavior composed from smaller units
- Side effects handled explicitly
- State changes are predictable and traceable
- Strong type safety
- Popular in Swift and Kotlin applications
Detailed Comparisonsβ
Integration with Prism Architectureβ
Pattern | Integration Ease | Compatibility with Prism Layers | Architectural Consistency |
---|---|---|---|
PrismUI | Excellent - designed for Prism | Direct integration with Orchestration Layer | Complete consistency with Prism principles |
MVVM | Good - similar concepts | Requires adaptation for intent system | Partial consistency with data flow model |
Redux/Flux | Moderate - different mental model | Requires significant adapter layer | Consistent unidirectional flow but different implementation |
MVC | Poor - contradictory data flow | Difficult to integrate cleanly | Inconsistent with Prism principles |
MVP | Good - similar passive view concept | Requires adaptation for hierarchy | Partial consistency with separation model |
Composable | Moderate - conceptually aligned | Requires adapter for integration | Consistent composability but different implementation |
State Managementβ
Pattern | State Organization | State Immutability | State Propagation | State Persistence |
---|---|---|---|---|
PrismUI | Hierarchical with defined levels | Enforced | Top-down flow | Supported at appropriate levels |
MVVM | Per-ViewModel | Optional | Binding-based | Varies by implementation |
Redux/Flux | Centralized store | Required | Subscription-based | Strong support |
MVC | Distributed across Models | Not enforced | Controller-mediated | Limited support |
MVP | Presenter-managed | Optional | Presenter-to-View | Limited support |
Composable | Composable state containers | Typically required | Defined reducers | Strong support |
Communication Flowβ
Pattern | Input Handling | Output Flow | Error Handling | Side Effect Management |
---|---|---|---|---|
PrismUI | Intent objects | State updates | Part of state | At orchestration level |
MVVM | Commands/Bindings | Property changes | Various approaches | Often in ViewModel |
Redux/Flux | Actions | State subscriptions | State properties | Middleware/Thunks |
MVC | Controller methods | Direct View updates | Controller-handled | Mixed locations |
MVP | Interface methods | Interface callbacks | Presenter-handled | In Presenter |
Composable | Actions | State updates | State properties | Effects system |
Component Hierarchyβ
Pattern | Component Organization | Parent-Child Communication | Cross-Component Communication | Reusability |
---|---|---|---|---|
PrismUI | Explicit hierarchy with 3 levels | Structured parent-child relationships | Via common ancestor | High - clear boundaries |
MVVM | Flat or ad-hoc | Through shared services | Through shared services | Moderate - ViewModel dependencies |
Redux/Flux | Flat with container components | Props passing | Through store | High - pure components |
MVC | Controller-centric hierarchy | Through controllers | Through shared models | Low - tight coupling |
MVP | Flat or minimal hierarchy | Limited | Through shared services | Moderate - presenter dependencies |
Composable | Explicit composition | Defined composition | Defined communication | Very high - composition focus |
Testabilityβ
Pattern | UI Logic Testing | Mocking Complexity | State Verification | User Interaction Testing |
---|---|---|---|---|
PrismUI | High - isolated presenters | Low - clear interfaces | Easy - explicit state | Straightforward - intent verification |
MVVM | High - isolated ViewModels | Medium - dependencies and bindings | Medium - observable properties | Medium - command binding |
Redux/Flux | High - pure reducer functions | Low - defined actions | Easy - state snapshots | Medium - action dispatching |
MVC | Low - controller-view coupling | High - dependencies | Difficult - distributed state | Complex - view-controller integration |
MVP | High - isolated presenters | Medium - interface mocking | Medium - interface verification | Medium - interface invocation |
Composable | High - pure reducer functions | Low - defined actions | Easy - state snapshots | Medium - action dispatching |
PrismUI Unique Featuresβ
Hierarchical Presenter Structureβ
PrismUI organizes presenters in a three-tiered hierarchy that mirrors the natural structure of modern UI applications. Unlike patterns that use a flat organization of view models or presenters, this structured approach creates clear boundaries of responsibility and communication paths.
The Three-Tier Presenter Hierarchyβ
1. Top-Level Presenters (Screen Presenters)β
Top-Level Presenters operate at the screen or flow level and serve as the primary coordinators for entire screens or user flows. They have exclusive access to the Orchestration Layer and are responsible for:
- Communicating directly with the Orchestration Layer through use cases
- Managing navigation between screens or major application sections
- Coordinating across different features within a screen
- Transforming domain data into UI-specific state for distribution
- Handling system-wide UI states like authentication or permissions
- Responding to significant events from child presenters
In a typical application, you might have top-level presenters for major screens like HomeScreenPresenter, ProfileScreenPresenter, or CheckoutFlowPresenter.
2. Mid-Level Presenters (Feature Presenters)β
Mid-Level Presenters handle specific feature areas or sections within a screen. They serve as intermediaries between top-level coordination and component-specific logic:
- Managing distinct feature areas or reusable screen sections
- Communicating bidirectionally with Top-Level Presenter and Component Presenters
- Transforming screen-level state into feature-specific state
- Bubbling significant intents up to the Top-Level Presenter
- Handling feature-specific business logic
- Coordinating multiple related UI components
Examples include UserInfoPresenter, ProductListPresenter, or PaymentFormPresenter, each responsible for a cohesive feature area.
3. Component Presenters (UI Component Presenters)β
Component Presenters manage individual UI components and their state. These are the most granular presenters and focus on:
- Managing state for specific, often reusable UI components
- Handling direct user interactions with UI elements
- Implementing component-specific logic and validation
- Transforming data for optimal component rendering
- Forwarding user intents to parent presenters
Common component presenters include AvatarPresenter, TextFieldPresenter, or SelectionListPresenter.
Communication Flow Within the Hierarchyβ
The presenter hierarchy establishes clear pathways for both state and intent flow:
Downward State Flow:
- Top-Level Presenter receives data from Orchestration Layer
- Transforms data into screen-level state
- Passes relevant portions to Mid-Level Presenters
- Mid-Level Presenters transform data for their features
- Pass component-specific state to Component Presenters
- Component Presenters update UI components
Upward Intent Flow:
- UI Components generate user actions
- Component Presenters convert actions to intents
- Forward intents to parent Mid-Level Presenter
- Mid-Level Presenter handles intent or bubbles up
- Top-Level Presenter receives important intents
- Communicates with Orchestration Layer when needed
Benefits of the Hierarchical Structureβ
This three-tiered approach offers several significant advantages:
- Clear Responsibility Separation: Each presenter level has well-defined responsibilities
- Modular Development: Teams can work on different levels independently
- Reusable Components: Component Presenters can be reused across features
- Maintainable State Flow: State transformations happen at appropriate levels
- Testable Architecture: Each level can be tested in isolation
- Natural UI Structure Reflection: Mirrors the natural component hierarchy of modern UIs
- Scalable Complexity: Accommodates both simple and complex UI scenarios
Example Hierarchyβ
This structured approach to UI architecture is one of the key differentiators between PrismUI and other UI architectural patterns, enabling more maintainable and scalable presentation layers within the broader Prism Architecture.
Intent-Based Communicationβ
PrismUI uses intents to communicate user actions from the UI to presenters:
// Example intent definition
enum ProfileIntent {
case loadProfile
case updateBio(String)
case toggleFavorite
}
// UI to presenter intent transmission
presenter.handle(intent: .updateBio(newText))
Benefits include:
- Explicit, traceable user interactions
- Decoupled UI components from action handling
- Testable intent handling logic
- Clear documentation of available user actions
State Flow Managementβ
PrismUI implements unidirectional state flow with immutable state objects:
// Example state definition
struct ProfileState {
let userName: String
let bio: String
let isLoading: Bool
let error: Error?
}
// Presenter to UI state updates
view.render(state: newState)
This approach provides:
- Predictable UI updates
- Easy state debugging and testing
- Prevention of inconsistent UI states
- Support for time-travel debugging
Integration with Declarative UI Frameworksβ
PrismUI works seamlessly with modern declarative UI frameworks:
// SwiftUI example
struct ProfileView: View {
@ObservedObject var presenter: ProfilePresenter
var body: some View {
VStack {
Text(presenter.state.userName)
if presenter.state.isLoading {
ProgressView()
} else {
Button("Update") {
presenter.handle(intent: .loadProfile)
}
}
}
}
}
This compatibility ensures:
- Natural integration with SwiftUI, React, Flutter
- Leveraging framework-specific optimizations
- Consistent architecture across different platforms
- Smooth transition between platforms
Comparing PrismUI with Other Patternsβ
PrismUI vs. MVVMβ
Similarities:
- Both separate UI logic from UI components
- Both support reactive data flows
- Both promote testability through separation
Key Differences:
- Structure: PrismUI uses explicit hierarchy; MVVM typically flat
- Communication: PrismUI uses intent objects; MVVM uses bindings/commands
- State Flow: PrismUI enforces unidirectional flow; MVVM often bidirectional
- Integration: PrismUI designed for Prism Architecture; MVVM more general-purpose
When to Choose MVVM Over PrismUI:
- When using frameworks with built-in MVVM support (like WPF)
- When bidirectional bindings significantly simplify implementation
- When working with existing MVVM codebases
PrismUI vs. Redux/Fluxβ
Similarities:
- Both use unidirectional data flow
- Both emphasize immutable state
- Both use action/intent objects for communication
Key Differences:
- State Management: PrismUI uses hierarchical state; Redux uses single store
- Action Handling: PrismUI bubbles intents up; Redux dispatches to store
- Side Effects: PrismUI handles in Orchestration; Redux uses middleware
- Structure: PrismUI has hierarchical presenters; Redux has container components
When to Choose Redux/Flux Over PrismUI:
- For JavaScript/React projects where Redux is well-established
- When centralized state debugging is critical
- When team expertise is primarily in Redux patterns
PrismUI vs. MVCβ
Similarities:
- Both separate concerns into distinct components
- Both handle user interactions and UI updates
Key Differences:
- Communication: PrismUI uses intents and state; MVC uses direct method calls
- Data Flow: PrismUI is unidirectional; MVC is often bidirectional
- Testability: PrismUI has high testability; MVC often has low testability
- Coupling: PrismUI has low coupling; MVC often has high coupling
When to Choose MVC Over PrismUI:
- For very simple UIs where MVC simplicity outweighs benefits
- When using frameworks that strictly enforce MVC
- For rapid prototyping where architecture is less critical
PrismUI vs. MVPβ
Similarities:
- Both use presenter concept for UI logic
- Both make views relatively passive
- Both focus on testability
Key Differences:
- Structure: PrismUI has hierarchical presenters; MVP typically flat
- View Updates: PrismUI uses state objects; MVP uses interface methods
- Integration: PrismUI integrates with Orchestration; MVP varies
When to Choose MVP Over PrismUI:
- When working with legacy or imperative UI frameworks
- When view interfaces better match application needs
- When migrating gradually from MVC to better patterns
PrismUI vs. Composable Architectureβ
Similarities:
- Both emphasize composability of components
- Both use unidirectional data flow
- Both focus on testability and state predictability
Key Differences:
- Scope: PrismUI focuses on presentation; Composable often full-stack
- State Management: PrismUI uses hierarchical state; Composable uses composed state
- Side Effects: PrismUI delegates to Orchestration; Composable uses effect system
- Integration: PrismUI designed for Prism; Composable often standalone
When to Choose Composable Architecture Over PrismUI:
- When full-stack composability is more important than Prism integration
- For Swift/iOS projects already using libraries like TCA
- When functional programming paradigm is strongly preferred
When to Choose Each Patternβ
Choose PrismUI When:β
- Building applications using the complete Prism Architecture
- Working with declarative UI frameworks (SwiftUI, React, Flutter)
- Requiring clear separation of UI logic from presentation
- Building complex, hierarchical UIs
- Needing high testability for UI logic
Choose MVVM When:β
- Working with frameworks that have built-in MVVM support
- Requiring strong data binding capabilities
- Building data-intensive applications
- Teams have strong MVVM experience
Choose Redux/Flux When:β
- Building JavaScript/React applications
- Requiring centralized state management
- Needing time-travel debugging
- Managing complex application state
Choose MVC When:β
- Working with frameworks that enforce MVC
- Building simple, form-based applications
- Rapid prototyping is the primary goal
- Teams have strong MVC experience
Choose MVP When:β
- Working with traditional imperative UI frameworks
- High UI logic testability is critical
- Clear separation of concerns is important
- Complex UI logic with simple presentation
Choose Composable Architecture When:β
- Building highly modular applications
- Requiring strong type safety
- Managing complex side effects
- Teams value functional programming principles
Framework-Specific Considerationsβ
iOS/SwiftUIβ
PrismUI works exceptionally well with SwiftUI:
- Natural mapping between state and view updates
- Easy integration with SwiftUI's binding system
- Compatible with SwiftUI's native state management
- Proper separation that SwiftUI encourages but doesn't enforce
Android/Jetpack Composeβ
PrismUI integrates smoothly with Jetpack Compose:
- Compatible with Compose's state-based rendering
- Works well with Compose's unidirectional data flow
- Provides structure that complements Compose's flexibility
- Clear separation of concerns that Compose encourages
Web/Reactβ
PrismUI concepts can be effectively applied to React:
- State objects map to React's component state
- Intents map to callbacks and action creators
- Hierarchical presenters map to container components
- Unidirectional flow aligns with React best practices
Testing Strategiesβ
PrismUI facilitates comprehensive testing of UI logic:
-
Presenter Unit Tests:
- Test intent handling logic in isolation
- Verify state changes for given inputs
- Test presenter hierarchy communication
-
Integration Tests:
- Test presenter interaction with Orchestration
- Verify correct intent bubbling
- Test state propagation down hierarchy
-
UI Component Tests:
- Test correct rendering based on state
- Verify intent generation from user actions
- Test accessibility and layout properties
Best Practices for PrismUI Implementationβ
-
Follow Hierarchical Structure:
- Maintain clear top, mid, and component level presenters
- Define clear responsibilities at each level
- Keep presenter hierarchy mirroring UI hierarchy
-
Design Clear Intents:
- Create explicit, granular intent objects
- Use domain-centric naming for intents
- Handle intents at appropriate hierarchy levels
-
Make State Immutable:
- Design state objects as immutable structures
- Create new state instances for each change
- Include only what's needed for rendering
-
Optimize State Flow:
- Pass only necessary state to child presenters
- Transform state for specific presenter needs
- Use proper diffing to prevent unnecessary updates
-
Integration with Orchestration:
- Only top-level presenters communicate with Orchestration
- Bubble intents up to the appropriate level
- Keep Presentation and Orchestration concerns separate
Conclusionβ
PrismUI offers a modern, hierarchical approach to UI architecture that aligns perfectly with the core principles of Prism Architecture. Its focus on intent-based communication, unidirectional state flow, and compatibility with declarative UI frameworks makes it an excellent choice for contemporary application development.
While each UI architectural pattern has its strengths, PrismUI provides a balanced approach that prioritizes testability, scalability, and developer experienceβmaking it the recommended choice for Prism Architecture implementations.
When selecting a UI architecture, consider your team's experience, project requirements, target platforms, and how the UI architecture will integrate with your overall application architecture.